Bone Hierarchy List
This window shows all the Bones, Bodies, Constraints, Primitives, and Preview Objects currently used by the selected Physics Asset. Inside this window is where you can add and assign collision Bodies,
Primitives, Constraints, and Preview Objects. Most of the adjustments made in the Bone Hierarchy list is handled through right-click context menus where the menu options vary based on the object
you right-click on (see the context menu sections below).