The following console variables are available for configuring the behavior of the NVIDIA Ansel Photography Plugin and can be set manually from the console, through your .ini files, or dynamically by a Blueprint. Most of them should be configured during development instead of at runtime, though
r.Photography.Allow is useful to set dynamically.
(Read-only) If 1, the photography system is potentially available to the user. Otherwise, a functioning back-end is not available. This is set to 1 when the plugin is enabled.
If 1, allows a photography session to potentially be started by the player. Set this dynamically to permit or forbid photography per-level, per-cutscene, etc.
If 1, allow the photography system to take high-resolution shots that need to be rendered in tiles which are later stitched together.
The number of frames to let the rendering 'settle' before taking a photo. Useful to allow temporal AA/smoothing to work well; if not using any temporal effects, can be lowered for faster capture.
Normal speed (in Unreal units per second) at which to move the roaming photography camera.
Blueprint callbacks will be called regardless of AutoPostprocess value.
Blueprint callbacks will be called regardless of AutoPause value.