At this point, you should have video playing over an SDI port showing up inside your Unreal Engine Level, and you should understand where to set up more advanced features like lens deformation and chroma-keying.
If you're already familiar with the Media Framework, another way you could get video into your Level is to create a new BlackmagicMediaSource Asset in your Project, and set it up with the same source properties you set up inside the Media Bundle in the procedure above. Then, create your own MediaPlayer and MediaTexture Assets to handle the playback of that source in your Level. For details, see the Media Framework documentation. However, we recommend using the Media Bundle, as shown above, to get the best balance between ease of use and professional quality video features.