The basics of placing lights into levels and setting them up.
Light Mobility and how it affects lighting and shadowing.
The types of lights available in Unreal Engine 4.
In this guide you will create and light a small apartment using different types of lighting technqiues.
High level overview of shadows.
A completely static light that has no overhead during a running game.
Light type that can change its color and brightness at runtime but cannot move, rotate or change influence size.
A run down of all the features and settings of Lightmass.
System for capturing and displaying local glossy reflections.
Cached indirect lighting samples used for global illumination of dynamic objects and unbuilt scene preview.
Help increase the quality of baked interior lighting.
This page provides an overview of Precomputed Lighting Scenarios in UE4.
Volumetric lighting samples used for global illumination of dynamic objects and unbuild scene previews.
An overview of using Mesh Distance Fields to create dynamic soft area shadowing.
A fully dynamic light capable of changing all of its properties during runtime.
An overview of using Mesh Distance Fields to create dynamic ambient occlusion for SkyLights.
Lighting projected using a Material as the source.
System for dynamically generating global illumination.
Landing page for Capsule Shadows in Unreal Engine 4
An overview of Mesh Destance Fields and its available features that you can use when developing your games.
This page provides an overview of Contact Shadows in UE4.
Cubemap texture applied to scene lighting for high quality lighting environments.
Approximation of attenuation of light due to occlusion.
How to achieve bump mapping from 3D procedural shaders where classic tangent space does not work.
Using IES Light Profiles in Unreal Engine 4.
Simulating light scattered in the atmosphere.
Explanation of how translucent surfaces are lit and cast shadows including self-shadows.
An overview of the Volumetric Fog features available when using Exponential Height Fog.