The TextureCoordinate expression outputs UV texture coordinates in the form of a two-channel vector value allowing materials to use different UV channels, specify tiling, and otherwise operate on the UVs of a mesh.
Specifies the UV channel to use.
Specifies the amount of tiling in the U direction.
Specifies the amount of tiling in the V direction.
Un Mirror U
If true, undo any mirroring in the U direction.
Un Mirror V
If true, undo any mirroring in the V direction.
Example Usage: To access the second UV channel of a mesh, create a TextureCoordinate node, set its CoordinateIndex to 1 (0 - first channel, 1 - second channel, etc), and connect it to the UVs input of a TextureSample node.