Like the GeneratedBand function, GeneratedOffsetBands creates procedurally generated bands of texture across the UV space. However, this function can produce multiple bands instead of just one.
A 0-1 value that calculates the width of the procedural band. The default is 0.25.
This controls the falloff of the band's edges. A setting of 100 will produce a very sharp band with aliasing.
This value will slide the band around the texture space.
Direction Switch (StaticBool)
Setting this to true will cause the band to be vertical instead of horizontal. Default is false, or horizontal.
This is the value the texture coordinate is compared against in order to produce the band. The default is 0.5.
This modifies the total number of bands.
Input Coordinates (Vector2)
Takes in a custom set of UVs rather than the default ones already built into the function.