Draw Material to Render Target
Renders a quad with the Material applied to the specified render target. This node sets the render target even if it is already set, which is an expensive operation.
If you are rendering multiple primitives to the same target area, use BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget.
Texture Render Target
Texture render target 2D reference.
Material that the render target results will be saved to.