Whenever you add an Actor to Sequencer, a Transform Track is also added that enables you to move the Actor by changing and keyframing different Transform values.
New Transform Tracks are set to Infinite, meaning you can add new Transform data to affect the Actor at any time during the Sequence.
While this is the most common method of moving Actors, there may be instances when you want to apply additional changes to a given Actor's location, rotation, or scale.
This can be accomplished by creating a new Transform Section within a Transform Track which enables us to define when to apply transform data as well as the ability to blend between multiple transforms.
In this example, we use two different transform tracks that are blended together to generate movement for a box in the level.