When playing a cinematic through Sequencer, there may be instances when you want to fire off an Event that initiates some scripted functionality. Perhaps at a certain point in your cinematic you want a door to open, a particle effect to spawn in an play or affect the Player in some way. With the Event Track you can key the exact frame in the cinematic you want your Event to be called. You can then use a Director Class Blueprint to provide the scripted functionality you want to occur using the Event Endpoint.
In this guide, we use an Event Track to print text to the screen indicating our character is dead. At the same time, we disable player movement and simulate physics on the character.