Once you have created your cinematic sequence, you may want to have it called and played during gameplay as part of a cutscene.
For example, maybe the player walks into a room and you want to have the camera zoom in on an object.
Or perhaps you want to trigger an ending cinematic after the player kills an enemy.
By getting a reference to your Level Sequence, you can use Blueprint or C++ code to tell your sequence to start playing.
In this How-to, we create a sample cinematic that turns on a light when the player enters a Trigger Box.
When the cinematic finishes playing, we'll instruct Sequencer to apply the changes to the light in the Level so it persists after the cinematic has finished playing.
We also allow the player to skip the cinematic while it is playing but still instruct Sequencer to turn and leave the light on after skipping the scene.