The Menu Bar in editor should be familiar to anyone who has used Windows applications previously. It provides access to general tools and commands that are used when working with levels in the editor.
Load and Save
Creates a new level, or choose a level template to start from.
Loads an existing level.
Saves the current level to disk.
Saves the current persistent map using the given name.
Save All Levels
Saves all unsaved loaded levels, including streaming levels.
Summons an asset picker.
Saves all unsaved levels and assets.
Choose Files to Save
Opens a dialog with save options for levels and content.
Submit to Source Control
Opens a dialog with check in options for content and levels.
Opens a dialog to create a new game project.
Opens a dialog to choose a game project to open.
Add Code To Project
Adds C++ code to the project. The code can only be compiled if you have Visual Studio installed.
Cooks your project's content for a specific platform. This is useful if you run a code-based project from Visual Studio.
Compile, cook and package your project and its content for distribution.
Open Visual Studio
Opens your C++ code in Visual Studio.
Refresh Visual Studio Project
Refreshes your C++ code project in Visual Studio.
Imports Objects and Actors from a T3D format into the current level.
Exports the entire level to a file on disk (multiple formats are supported.)
Exports currently-selected objects to a file on disk (multiple formats are supported.)
Add Level To Favorites
Sets whether the currently loaded level will appear in the list of favorite levels.
Select a level to load.
Select a project to switch to.
Exits the application.
Undo the last completed action.
Redo the last undone action.
Paste clipboard contents.
Delete current selection.
Configure the behavior and features of this editor. See Editor Preferences for details.
Change the settings of the currently loaded project. See Project Settings for details.
This will open the Plugins browser where these can be enabled or disabled for the current project.
Shows the Details panel, which provides access to various properties for selected objects. You may show up to 4 Details panels simultaneously.
Shows the Viewport, which is your view into the 3D world of your game. You may show up to 4 Viewports simultaneously.
Hierarchical LOD Outliner
This will display the HLOD settings and allow generation of clusters.
Opens the Layers panel, where you can divide your level into a series of visibility layers.
Opens the Levels panel which displays the persistent and all streaming levels.
Shows the Modes panel, which accesses special level editing tools such as Landscape and Foliage.
Opens the World Outliner, a hierarchical breakdown of all the Actors currently in the level.
Shows the Statistics panel, which provides access to a variety of performance stats for the level.
Shows the Toolbar, which contains a variety of common functions you will perform during level editing.
Shows the World Settings panel, where you can find settings specific to the level you are currently editing.
Opens any of up to 4 separate Content Browsers for working with content assets.
Provides access to various Developer Tools that are useful for programmers working with the engine and editor.
Opens the Blueprint Debugging panel.
Opens the Class Viewer for adding instances of Actors to maps and creating Blueprints.
Opens the Message Log which contains various specialized information logs. Only one Message Log may exist at any given time.
Opens a new Output Log. Only one Output Log may exist at any given time.
Open the Plugins Browser tab.
Opens the Device Manager tab.
Opens the Unreal Frontend tool which provides access to the Automation System, Unreal Console, and more.
Makes a backup of your user settings and resets the layout customizations.
Saves the current user interface layout.
Toggles the editor between fullscreen and normal modes.
Opens the main documentation page.
Opens the API Reference documentation.
Opens the viewport controls cheat sheet.
Opens up introductory tutorials covering the basics of using the Unreal Engine 4 Editor.
Contains links to the Epic Games and Unreal Engine support sites.
About Unreal Editor
Opens the About dialog displaying information about the engine version.