Force Feedback Effect Assets
A Force Feedback Effect Asset contains the properties used to define a specific force feedback effect. This enables designers to customize the force feedback to each situation it is used in.
Each Force Feedback Effect can have multiple channels, each of which can play a different effect. For instance, one channel could play a large, long vibration on the right side of the controller, while a second channel could play small, short bursts on the left side. The pattern of the effect for each channel is controlled by a curve. This curve can be edited here with right-click, or the internal curve editor can be opened by double-clicking in the curve's graph.
For information on Curves, Keys, creating external Curve Assets, and using the Curve Editor, check out the Curve Editor and Keys and Curves pages.
The duration of the force feedback effect will be calculated automatically, based on the position of the last key in the curves for all channels. For example, if there are 3 channels and the last key in each is at 1.25, 1.5, and 1.75, then the duration for the overall effect will be 1.75.