Create a SaveGame Object
To create a new SaveGame object, create a new Blueprint Class. When the Pick Parent Class dialog pops up, expand the Custom Classes
dropdown, then select SaveGame. You can use the search box to jump directly to SaveGame. Name your new blueprint MySaveGame.
In your new SaveGame object Blueprint, create variables for any information you would like to save.
In this example, there are also variables declared that will be used to store default values for the SaveSlotName and the UserIndex, so that each class that saves to this
SaveGame object will not have to independently set those variables. This step is optional, and will cause there to be one save slot that gets overwritten if the default values are not changed.
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You can set default values for the variables after the Blueprint is compiled.