Now that you successfully created a new pistol, it’s time to see if you can take it further! If you’re having a creative block, here are some ideas to get the creativity flowing while also getting you to dive further into the gun Blueprints.
Balance the damage of the explosion
Make the explosion radius dependent on how many bullets are left in the gun
Have the gun bounce once or twice before exploding
By disconnecting the Instigated by Controller pin in the GrenadeGunPistol Blueprint, you can have the explosion damage the Player
Why not more explosions? Make it a MIRV Grenade!
Make the pistol a Machine Pistol with extended magazines and fully automatic firing!
If you plan to continue using the base mesh for the pistol, figure out how to have the Blueprint add Attachments (laser, compensator, sights, etc…)
Give the gun bonus damage on its next shot based on how many times you juggle it
In the top right of the GrenadeGunPistol Blueprint you will see a little magnifying glass:
This button will take highlight the current Blueprint’s Parent in the Content Browser. By using this button you can navigate down to Gun_Pistol and Gun_Base, which contain a mountain of functionality for the Pistol. Browse through them to see what variables and functions you have available to you.