Monoscopic Far Field Rendering (or, more accurately, Hybrid Monoscopic Rendering) is an advanced rendering feature for VR Mobile applications being built in Unreal Engine 4 (UE4). Generally, Monoscopic Far Field Rendering improves
the performance of levels containing a significant amount of distant content. The reason that Monoscopic Far Field Rendering improves the performance of levels having a lot of distant content is that distant objects are rendered only
once for both eyes. At Epic, we've observed that rendering distant objects this way yields significant performance improvements for VR Mobile applications.