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This Quick Start guide shows you how to set up a Unreal Engine 4 (UE4) project to work with Google VR.
Create a new UE4 project that is targeted towards Google VR development.
Setting the required project settings so your project can be used with Google VR.
Deploying and viewing your UE4 project with the Google VR HMD of your choice.
In this part of the Google VR Quick Start, we will go over how to create a new UE4 project that has the best settings for Google VR development.
In the next section of the Google VR Quick Start, we will go over all the needed project settings to ensure that your UE4 project will work with Google VR.
In this part of the Google VR Quick Start, we will go over setting up your Unreal Engine 4 project so that it can be used with Google VR.
For your Unreal Engine 4 Daydream projects to properly deploy to a Daydream device, you need to make sure that CodeWorks has installed the following components.
Android SDK Platform 24
Android NDK 12b
To see how to install additional Android SDK's check out Installing Additional Android SDK's for more information.
In the next section of the Google VR Quick Start, we will go over what you have to do to package your project so that it will run on a Google VR device.
In this section of the Google VR Quick Start, we will go over what you have to do to package your UE4 project so that it will work with a Google VR device.
Before going any further make sure that the Smartphone you are using is plugged into your development PC via a USB cable. Then make sure that ADB can see your phone as an authorized device. If you are unsure how to do or are having problems getting ADB to see your device, check out the following page for more information Android How To Set Up Your Android Device.
When completed you will be able to view the UE4 project using Google VR like in the following video.
As for specifics covered in this quick start: