The Oculus Guardian system is used to display the boundaries of the VR interaction area. As a tracked device approaches the boundaries, the Oculus Runtime automatically provides visual cues notifying the user of this. In the following How To we will take a look at adding the Oculus Guardian system to your Unreal Engine 4 (UE4) projects player Pawn.
For the Guardian system to work, you will need to make sure you have set it up using the Oculus App. For more information on how to do this, please see the official Oculus Guardian System set up pages.
It is not possible nor advisable to disable the Guardian system from inside UE4. You can, however, adjust how UE4 will react to the user getting close to the boundaries.
To add the Oculus Rift Guardian system to your UE4 player pawn, you will need to do the following:
Now, launch your project in VR, put on your Rift HMD, and when you approach the bounds of your VR interaction area, you should see something similar to the following video.
Below you will find a link to where you can download the UE4 project that was used to create this example.
Oculus Rift Guardian System Set Up Project