One of the first things you will need to think about when starting to develop any Unreal Engine 4 (UE4) powered VR experience to be used with the Oculus Rift is deciding whether the experience will be a seated one or a standing one. In the following How To we will take a look at how to set up your UE4 projects VR camera for a seated Oculus Rift VR experience.
Below you will find instructions on setting up a Pawn to work with a seated Oculus Rift experience.
Finally, go to the Main Toolbar and change the Play Mode to VR Preview and then press the Play button. When you put on your Oculus Rift HMD to view the level while sitting down, you should see something similar to the following video.
Below you will find a link to where you can download the UE4 project that was used to create this example.
Oculus Rift Seated VR Camera Example Project