VR Splash Screen Project Setup
Before you can setup and use the VR Splash Screens you will first need to create a new Game Mode and Pawn Blueprint to make it easier to work with the VR Splash Screens. In the following section, we will go over what Blueprints need to be created and how they need to be set up.
Right-click in the Content Browser, and from the Create Basic Asset list select the Blueprint Class option.
In the All Classes section of the Pick Parent Class dialogue box, search for Game Mode. When Game Mode is located, select it and then press the Select button and give it a name of VR_GameMode.
Repeat the above process, but this time select the Pawn option from the Pick Parent Class dialogue box and call this new Pawn, VR_Pawn.
Open up the VR_GameMode Blueprint and in the Classes section, set the Default Pawn Class to the VR_Pawn that was created. When completed, Compile and Save the VR_Gamemode Blueprint.
Now that the Pawn and Game Mode have been set up, we will take a look at how to set up a VR Splash Screen in your Pawn's Event Graph.