This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.
Input execution pin.
Eye Rect Min
Values are normalized between 0.0 and 1.0.
Eye Rect Max
Texture Rect Min
Texture Rect Max
Draw Eye First
If this flag is set to True, the Eye is drawn before the Texture; however, if this flag is set to false, the Texture will be drawn before the Eye.
If this flag is set to True, the Render Target will be drawn black before either rectangle is drawn.
Output execution pin.