In the runtime node, pose inputs are exposed by creating properties of the type
FPoseLink is used when working with poses in local space, such
as blending animations.
FComponentSpacePoseLink is used when working with poses in component
space, such as applying skeletal controllers.
A node can have a single pose input:
Component space pose pins are shaded blue.
Or, more than one input for nodes that blend between multiple animations:
Each of these properties will cause a pose link to be displayed. Properties of this type are always
exposed as input pins. They cannot be optionally hidden or used only as editable properties in the Details panel.