Automation Tests moved to Plugins
For a long time, automation tests were spread across the Engine and Editor which meant that when you shipped your title, these were included. These have now been moved to their own plugins that
can be individually enabled. This also means that since these tests are located in plugins, you can choose to include them with your packaged builds when you compile. Plugins also can store content
so that it no longer has to be kept in the Engine Content folder.
Because of this change, the type of test being created will dictate where it should be stored. Use the table below to look at the test type and which plugin it should be stored with:
Plugin to store it in
These can continue to be stored in the same module as the code.
Project Agnostic Runtime Tests
Project Agnostic Editor Tests
EngineTest Game folder
Some tests are still in the Engine that has yet to be moved to a Plugin. These will be moved out over time to corresponding Plugins that can be found in the Plugins Browser
listed under Testing.