Developers are always looking for ways to efficiently deliver build solutions for a variety of hardware profiles and operating systems.
An Installed Build is a fully featured engine build that can be redistributed to quickly get your team up and running with the engine.
From a technical standpoint, an Installed build contains precompiled binaries for Unreal Editor and a static library for each target platform
in development and shipping configurations.
The Installed Build process automates build packages and tools that are needed to make an Installed Build version of Unreal Engine 4 (UE4). In summary,
making an Installed Build is the process of setting up default target platforms, compiling UE4 with its tools and editor, running tests,
and deploying the Installed Build version of UE4 to targeted platforms.