Using what you have learned, try to do the following:
- Attach a Camera to a moving Actor to create a crane or dolly shot.
- Use a single Array variable to store your cameras, instead of CameraOne and CameraTwo, so you can go through a sequence of any number of cameras, instead of just two.
- Instead of using Actor pointers to store your cameras, create a Structure that holds the pointer, as well as time before changing the view, and blend time to the new view.
As for the specifics covered in this tutorial: