First Person Shooter Tutorial
This page assumes you have prior knowledge of the following topics. Please read them before proceeding.
1 - Setting up your Project
This is what you'll see at the end of this section.
The purpose of this section is to show you how to implement your First Person Shooter character.
By the end of this section of the tutorial, you'll be able to:
Make a New Character
Set-up Axis Mapping
Implement Character Movement Functions
Implement Mouse Camera Control
Implement Character Jumping
Add a Mesh to your Character
Change the Camera View
Add a First Person Mesh to your Character
2.1 - Making a New Character
2.2 - Setting up Axis Mapping
2.3 - Implementing Character Movement Functions
2.4 - Implementing Mouse Camera Control
2.5 - Implementing Character Jumping
2.6 - Adding a Mesh to your Character
2.7 - Changing the Camera View
2.8 - Add a First Person Mesh to your Character