This example demonstrates how simple math equations can be performed on data within Blueprints. In this case, we add up the amount of time the game has run and apply the number of seconds to a Text Render Component.
The Components for this example consist of two Text Render Components. One simply displays the number of seconds that have passed, the other provides a label for that text.
The Construction Script for this example simply sets the text of the Text Render Component to the value of IntegerVariable (private variable). This data is cast to a string in order to be compatible with the Text property of the Text Render Component.
The event graph for this Blueprint handles the work of mathematical addition.