Skeletal Mesh support in the FBX import pipeline provides a streamlined workflow for getting animated meshes
from 3D applications into Unreal for use in games. In addition to the meshes being imported, animations and
morph targets can be transferred using the FBX format all within the same file if desired. Also, the textures
(diffuse and normal map only) used in the materials applied to those meshes in the 3D application will be
imported and materials will be automatically created and applied to the imported meshes.