Fixed shader material instances not being saved to DDC, causing many shaders to be rebuilt when loading the editor.
Fixed crash on iOS/Android reading blueprint assets with certain unaligned opcodes.
Fixed handling of volume buttons on Android.
Fixed sporadic crash caused by race condition in the XboxOne texture compressor.
Fixed engine compiling more shaders than necessary in the material editor.
Fixed severe performance regression for some GPU combos on Windows, where the engine would fall back to the software renderer.
Fixed crash when pressing the news feed refresh button multiple times.
Updated .gitignore to include SDL2
Addressed an analytics error
Fix crash when loading certain blueprints
Fix corrupted map in StrategyGame causing a crash on 4.1.2 launch