Release Notes: Unreal Engine 4.4 Release Notes
Unreal Front End: Fixed a crash that occurred when using cooking-on-the-fly with MacNoEditor
Oculus Rift support has been updated to use the Oculus 0.4.1 Beta SDK
Fixed a crash when opening animations from the Military Weapons Asset Content Pack on the Marketplace
Fixed a bug where mouse handling was broken on Mac
Blueprints: Added a redirect to the base engine ini which allows existing content to point to the correct location for an enum, fixing a compatibility break
Fixed info.plist search order in UAT
Fixed a bug with audio in Couch Knights
Fixed an error that could occur with Notify tracks in animation Montages.
Fixed an error that could cause the Mac Editor to become unresponsive when Slate Text Views were used
Fixed game plugin source being compiled with optimizations when Debug or DebugGame configuration is set.
Updated Vehicle Template with Oculus Rift support!
Fixed a crash after loading a Blueprint with particular linked nodes set as a dependency of another Blueprint.
Fixed a .NET Framework SDK test dependency added in 4.4.1.
Added Xcode 6 support; please review the known issues.
Improved Oculus compatibility with the Vehicle template – fixed the camera setup and replaced the vehicle mesh