Announce post: https://forums.unrealengine.com/showthread.php?93392-Training-Stream-Creating-Interactions-in-VR-with-Motion-Controllers-Part-2-Dec-8th-2015
Sam Deiter and Wes Bunn continue setting up motion controllers in VR and use them to interact with the environment as they build the classic carnival game "can-toss", then extend those features into other carnival games.
Additional topics covered:
* Merge Actor Tool
* Material Instancing