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In this video we explore the creation of GPU particle systems, setting up fixed bounds for them, and using Vector Fields to control particle behavior.
(00:04) - Intro and Adding Sparks
(02:54) - Converting the Sprite Emitter
(05:10) - Fixed Bounds and Collision
(08:18) - Vector Fields
(12:58) - Customization and Recap

A link to the wiki for further notes is available here -
https://wiki.unrealengine.com/Introduction_to_Particles_in_UE4_-_5_-_Creating_a_GPU_Sprite_Emitter