Wrapping up the Checkpoint Tracker Blueprint, we add the script for updating goal times, lap checking, activating checkpoints and checking if the race is complete through the functions we created. With all of those scripted, we then test out our system and populate our level with several checkpoints that are automatically activated when racing through the level.
(00:05) - Intro
(00:38) - Update Times Setup
(03:29) - Local Checkpoint Setup
(07:41) - Respawn Location Setup
(18:45) - Adding Checkpoints to the Level
(23:19) - Checkpoint Array Setup
(24:24) - Testing