In this video we continue inside the Checkpoint Tracker Blueprint and provide all the scripted functionality for the core of the system on the Event Graph such as the game initialization, passing custom user settings to the Player Controller Blueprint as well as what happens when a checkpoint is cleared.
(00:05) - Intro
(00:36) - Apply Settings Setup
(05:18) - Start Sequence
(12:42) - Checkpoint Cleared Script
(16:03) - Recap