With the visual layout of our Host Menu defined, here we start scripting the functionality behind it by allowing players to enter server names, toggle the number of players and the play method. At the end of this video, we are able to go from Main Menu to Host Menu and test out that all the options are working as intended.
(00:09) - Intro and Host Menu Widget Blueprint
(02:20) - Enabling/disabling the Accept Button
(04:53) - Enabling/disabling the Back Button
(07:24) - Toggling the Host Game Setup options
(12:30) - Binding properties
(14:33) - Testing and recap