Our next task is to set up our Lobby Menu that appears after a player hosts or joins a hosted game. We do a little bit of prep work by creating some variables and functions that we will need to reference inside of our Lobby Menu Widget Blueprint first, we also touch our Connected Player Widget Blueprint (which is the player card with the players information in that is displayed in our lobby) and wrap this video by creating the visual layout of our lobby on the Designer Tab.
(00:09) - Intro and Setting up the Buttons
(03:14) - Setting up the Design Layout
(09:00) - The Player Side
(12:54) - Recap