Announce Post: https://forums.unrealengine.com/showthread.php?124078
Part 1: https://www.youtube.com/watch?v=hr9ybCCPw9Y
Richard and Ian will be continuing their development plugin-based game code! Game systems written as plugins can be ported easily from one project to another and are a good way to build game-agnostic systems. The state machine they are building can be used for tracking all kinds of quest and player decision data.