Announce Post: https://forums.unrealengine.com/showthread.php?122451
Ian Shadden and Alex are back again to help sharpen your development skills with a new feature from the 4.13 release, Procedural Mesh Slicing! Using this new ability of procedural meshes, we're able to create tons of action-packed gameplay mechanics and visually compelling entertainment. We make quite a few blunders along the way this time, so you'll see a bit of how we troubleshoot our way through.
[00:00:18] Procedural Meshes
[00:09:35] Creating the "Slice" mechanic
[01:32:05] Overview of the final Blueprints + Q&A