Announce Post: https://forums.unrealengine.com/showthread.php?125193
Richard and Ian are back with their State Plugin that they worked on for their last two streams. Now they are using it to not only control quests, but to detect an input combo was triggered for a fighting game. Come see the versatility of C++ plugins in UE4!
Part 1: https://www.youtube.com/watch?v=hr9ybCCPw9Y
Part 2: https://www.youtube.com/watch?v=0MhL9O09ZsM