The Match 3 series continues with Lauren Ridge and Ian Shadden showing you how to use the coded move type and tile type to do visual and audio effects in blueprints, and the combos accelerating tiles.
Part 1: https://www.youtube.com/watch?v=bMKtfwh_Js4&index=10&list=PLZlv_N0_O1gbggHiwNP2JBXGeD2h12tbB
Lauren Ridge and Richard Hinckley show you how to build a Match 3 game using C++ in combination with Blueprints. In this first part of the series, you'll get an overview of the game - including how to design your project utilizing both C++ and Blueprints - as well as starting to implement some of the base classes.
Documentation of Unreal Match 3 is located here: https://docs.unrealengine.com/latest/INT/Resources/SampleGames/UnrealMatch3/