Announce Post: https://forums.unrealengine.com/showthread.php?139935
Ryan Gerleve, Sr Engine Programmer at Epic Games, dropped in to break down and explain UE4's replication. Be ready for some high-level insight and some quick examples about how Epic Games gets multiplayer running.
Project not included in this one, we just modified a First-Person & Third-Person template.
[00:00:25] Example Project Summary
[00:02:05] Testing A Project With Minimal Replication
[00:03:55] Adding the 3rd Person Mesh
[00:07:53] Adding the Rifle
[00:12:30] Replicating Physics on Server
[00:16:20] Replicating Projectile on Server
[00:32:35] Testing It All