Now that we have our Base Character defined in C++ it's time to leverage that class to construct our Hero Character. This will be done in Blueprint. By the end of this video, our new character will be the playable pawn of our twin stick shooter game. Remember to use the assets available in the zip file below!

(00:04) - Creating a New Character Class
(02:09) - Adding Components
(06:35) - Adding a Player Start and a Game Mode