Okay, so we have lasers! PEW PEW PEW!
Unfortunately, they don't do anything yet. In this video we set up the damage behavior needed for our lasers to destroy the Enemy characters in the game.
Reminder: this project uses the assets found here:
(00:04) - Recap & Intro
(00:36) - Calculate Health Function
(01:09) - Communicating between Blueprints
(04:25) - Implementing iDamageable
(06:11) - Enemy Character Death Setup
(09:16) - Communicating between the Projectile & Enemy Character
(11:44) - Overlap Check Setup
(16:23) - Testing