One problem with our game right now is that it only has our single test Enemy. In this video we set up a simple Blueprint that will spawn multiple enemies into the level, along with an integrated limiter system allowing us to control the maximum number of enemies in the level at a time.
Reminder: this project uses the assets found here:
(00:04) - Recap & Intro
(00:34) - Spawn Volume Setup
(04:29) - Enemy Spawn Point Setup
(08:06) - Setting up the Max Number of Enemies
(11:27) - Testing