This video overviews the relevant parts of the UE4 framework that we will be leveraging as we complete our Twin Stick Shooter. If you have experience with the engine's framework, you may want to skip this video.

Reminder: this project uses the assets found here:

(00:05) - Getting Started
(00:52) - Actor & Pawn Class
(02:52) - Character Class
(04:26) - Components
(06:06) - Controller Class
(09:07) - Game Mode