With our Blend Space completed we can now create our Animation Blueprint. However, we are going to build a generic Animation Blueprint that can later be reused to allow animation on our Enemy characters as well, saving us setup time down the road.

Reminder: this project uses the assets found here:
(00:05) - Recap
(00:22) - Building an Animation Blueprint
(02:45) - Event Graph Setup
(04:24) - Calculating Speed & Direction
(08:56) - Inside the Anim Graph