Setting up the system to control death animations requires a little consideration on our end. We have multiple death animations, and we need to randomly select one of them to play. In this video we show how to do this using the properties established in our C++ Base Character class, along with some clever Blueprint work.

Reminder: this project uses the assets found here:
(00:05) - Recap & Intro
(01:30) - Death Functionality Setup
(03:28) - Locomotion State Machine
(07:01) - Dead State Machine
(11:06) - Random Death Animation Setup
(26:09) - Testing & Recap