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Here we go through the import process for several different Skeletal Meshes and show when we can and cannot share Skeleton assets. We also show how we can share animations between two Skeletal Meshes that are sharing the same Skeleton asset. We also take a quick look at setting up Skeleton Retargeting for various sizes of Skeletal Meshes.
(00:05) - Recap & Intro
(00:47) - Asset Types & Tabs
(04:24) - Importing Animations
(07:39) - Importing the Matinee Fight Scene Character
(13:58) - Importing the Couch Knights Character
(15:34) - Skeleton Retargeting
(21:03) - Importing the Mixamo Character