物理マテリアルをマテリアル インスタンスに割り当てる

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  1. マテリアル インスタンスを 開く、もしくは 新規作成 します。

    PhysMat_MaterialInst_01.png

  2. [Physical Material (物理マテリアル)] を 変更します

    StoneMat.jpg

  3. icon_SaveAsset_40x.png クリックして保存 します。

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback