1.6 -明暗順応

ポストプロセスのサンプル レベルの概要、サンプル 1.6:明暗順応

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自動露光、または明暗順応は、明るい環境から暗い環境へそして逆もまた同様に、人間の視覚が体験する効果を再現するために、シーンの露出を自動的に調整します。

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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