머티리얼에 피지컬 머티리얼 할당

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  1. 머티리얼을 열기 또는 새로 생성 합니다.

    PhysMat_Material_01.png

  2. 메인 머티리얼 노드를 선택 합니다.

    PhysMatNone.jpg

  3. 피지컬 머티리얼을 변경 합니다.

    PhysMatGlass2.jpg

  4. icon_SaveAsset_40x.png 저장을 클릭합니다.

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback